computer vision
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298
ComputerVision/robocup_ssl_env.py
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298
ComputerVision/robocup_ssl_env.py
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# import pygame
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# import numpy as np
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# # Constants based on the image provided
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# FIELD_WIDTH = 13.4 # meters
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# FIELD_HEIGHT = 10.4 # meters
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# GOAL_WIDTH = 1.8 # meters
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# GOAL_HEIGHT = 1.8 # meters
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# GOAL_DEPTH = 0.7 # meters
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# SCALE = 50 # pixels per meter
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# FPS = 60
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# # Colors
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# WHITE = (255, 255, 255)
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# BLACK = (0, 0, 0)
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# BLUE = (0, 0, 255)
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# GREEN = (0, 255, 0)
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# RED = (255, 0, 0)
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# ORANGE = (255, 165, 0)
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# class RoboCupSSLEnv:
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# def __init__(self):
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# pygame.init()
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# self.screen = pygame.display.set_mode((int(FIELD_WIDTH * SCALE), int(FIELD_HEIGHT * SCALE)))
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# pygame.display.set_caption("RoboCup SSL Environment")
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# self.clock = pygame.time.Clock()
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# self.total_reward = 0
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# self._reset_positions()
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# def _reset_positions(self):
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# self.robot_pos = np.array([6.7, 5.2])
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# self.robot_angle = 0
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# self.ball_pos = np.array([6.7, 3.2])
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# self.ball_in_possession = False
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# def reset(self):
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# self.total_reward = 0
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# self._reset_positions()
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# return self._get_obs()
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# def _get_obs(self):
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# return np.array([
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# self.robot_pos[0], self.robot_pos[1], self.robot_angle,
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# self.ball_pos[0], self.ball_pos[1], int(self.ball_in_possession)
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# ])
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# def step(self, action):
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# if action == 0: # Turn left
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# self.robot_angle -= np.pi / 18 # Turn 10 degrees
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# elif action == 1: # Turn right
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# self.robot_angle += np.pi / 18 # Turn 10 degrees
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# elif action == 2: # Move forward
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# self.robot_pos[0] += 0.1 * np.cos(self.robot_angle)
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# self.robot_pos[1] += 0.1 * np.sin(self.robot_angle)
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# elif action == 3: # Move backward
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# self.robot_pos[0] -= 0.1 * np.cos(self.robot_angle)
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# self.robot_pos[1] -= 0.1 * np.sin(self.robot_angle)
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# elif action == 4: # Kick
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# if self.ball_in_possession:
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# self.ball_pos = self.robot_pos + 2 * np.array([np.cos(self.robot_angle), np.sin(self.robot_angle)])
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# self.ball_in_possession = False
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# # Ball possession
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# if not self.ball_in_possession and np.linalg.norm(self.robot_pos - self.ball_pos) < 0.2:
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# self.ball_in_possession = True
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# # Move ball with robot if in possession
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# if self.ball_in_possession:
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# self.ball_pos = self.robot_pos + np.array([0.2 * np.cos(self.robot_angle), 0.2 * np.sin(self.robot_angle)])
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# # Collision with field boundaries
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# self.robot_pos = np.clip(self.robot_pos, [0, 0], [FIELD_WIDTH, FIELD_HEIGHT])
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# self.ball_pos = np.clip(self.ball_pos, [0, 0], [FIELD_WIDTH, FIELD_HEIGHT])
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# # Check for goal on the right side
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# reward = 0
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# done = False
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# if self.ball_pos[0] >= FIELD_WIDTH and (FIELD_HEIGHT / 2 - GOAL_HEIGHT / 2) <= self.ball_pos[1] <= (FIELD_HEIGHT / 2 + GOAL_HEIGHT / 2):
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# reward += 1 # Scored a goal
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# self.total_reward += reward
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# print("---> Goal! Total Reward:", self.total_reward)
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# self._reset_positions() # Reset player and ball positions
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# return self._get_obs(), reward, done, {}
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# def handle_keys(self):
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# keys = pygame.key.get_pressed()
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# if keys[pygame.K_LEFT]:
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# return 0 # Turn left
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# elif keys[pygame.K_RIGHT]:
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# return 1 # Turn right
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# elif keys[pygame.K_UP]:
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# return 2 # Move forward
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# elif keys[pygame.K_DOWN]:
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# return 3 # Move backward
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# elif keys[pygame.K_SPACE]:
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# return 4 # Kick
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# return -1 # No action
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# def render(self):
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# self.screen.fill(BLACK) # Clear screen
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# # Draw field
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# pygame.draw.rect(self.screen, GREEN, pygame.Rect(0, 0, FIELD_WIDTH * SCALE, FIELD_HEIGHT * SCALE))
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# # Draw center line
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# pygame.draw.line(self.screen, WHITE, (FIELD_WIDTH * SCALE / 2, 0), (FIELD_WIDTH * SCALE / 2, FIELD_HEIGHT * SCALE), 2)
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# # Draw center circle
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# pygame.draw.circle(self.screen, WHITE, (int(FIELD_WIDTH * SCALE / 2), int(FIELD_HEIGHT * SCALE / 2)), int(1.0 * SCALE), 2)
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# # Draw goals
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# # Left goal
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# pygame.draw.rect(self.screen, WHITE, pygame.Rect(0, (FIELD_HEIGHT / 2 - GOAL_HEIGHT / 2) * SCALE, GOAL_DEPTH * SCALE, GOAL_HEIGHT * SCALE), 2)
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# pygame.draw.rect(self.screen, WHITE, pygame.Rect(0, (FIELD_HEIGHT / 2 - GOAL_HEIGHT / 2) * SCALE, GOAL_WIDTH * SCALE, GOAL_HEIGHT * SCALE), 2)
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# # Right goal
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# pygame.draw.rect(self.screen, RED, pygame.Rect((FIELD_WIDTH - GOAL_DEPTH) * SCALE, (FIELD_HEIGHT / 2 - GOAL_HEIGHT / 2) * SCALE, GOAL_DEPTH * SCALE, GOAL_HEIGHT * SCALE), 2)
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# pygame.draw.rect(self.screen, RED, pygame.Rect((FIELD_WIDTH - GOAL_WIDTH) * SCALE, (FIELD_HEIGHT / 2 - GOAL_HEIGHT / 2) * SCALE, GOAL_WIDTH * SCALE, GOAL_HEIGHT * SCALE), 2)
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# # Draw robot
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# robot_center = (int(self.robot_pos[0] * SCALE), int(self.robot_pos[1] * SCALE))
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# pygame.draw.circle(self.screen, BLUE, robot_center, 10)
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# # Draw direction arrow
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# robot_arrow_end = (robot_center[0] + int(20 * np.cos(self.robot_angle)), robot_center[1] + int(20 * np.sin(self.robot_angle)))
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# pygame.draw.line(self.screen, BLUE, robot_center, robot_arrow_end, 3)
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# # Draw ball
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# ball_center = (int(self.ball_pos[0] * SCALE), int(self.ball_pos[1] * SCALE))
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# pygame.draw.circle(self.screen, ORANGE, ball_center, 8)
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# pygame.display.flip()
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# self.clock.tick(FPS)
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# def close(self):
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# pygame.quit()
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# # Usage
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# env = RoboCupSSLEnv()
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# obs = env.reset()
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# done = False
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# while not done:
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# for event in pygame.event.get():
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# if event.type == pygame.QUIT:
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# done = True
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# action = env.handle_keys()
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# if action != -1:
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# obs, reward, done, info = env.step(action)
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# env.render()
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# if env.total_reward >= 25:
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# done = True
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# env.close()
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import gym
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from gym import spaces
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import pygame
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import numpy as np
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# Constants based on the image provided
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FIELD_WIDTH = 13.4 # meters
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FIELD_HEIGHT = 10.4 # meters
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GOAL_WIDTH = 1.8 # meters
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GOAL_HEIGHT = 1.8 # meters
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GOAL_DEPTH = 0.7 # meters
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SCALE = 50 # pixels per meter
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FPS = 60
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# Colors
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WHITE = (255, 255, 255)
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BLACK = (0, 0, 0)
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BLUE = (0, 0, 255)
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GREEN = (0, 255, 0)
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RED = (255, 0, 0)
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ORANGE = (255, 165, 0)
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class RoboCupSSLEnv(gym.Env):
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metadata = {'render.modes': ['human']}
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def __init__(self):
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super(RoboCupSSLEnv, self).__init__()
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# Define action and observation space
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# They must be gym.spaces objects
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self.action_space = spaces.Discrete(5) # 5 possible actions
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self.observation_space = spaces.Box(
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low=np.array([0, 0, -np.pi, 0, 0, 0]),
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high=np.array([FIELD_WIDTH, FIELD_HEIGHT, np.pi, FIELD_WIDTH, FIELD_HEIGHT, 1]),
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dtype=np.float32
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)
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self.total_reward = 0
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self._reset_positions()
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def _reset_positions(self):
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self.robot_pos = np.array([6.7, 5.2])
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self.robot_angle = 0
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self.ball_pos = np.array([6.7, 3.2])
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self.ball_in_possession = False
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def reset(self):
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self.total_reward = 0
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self._reset_positions()
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return self._get_obs()
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def _get_obs(self):
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return np.array([
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self.robot_pos[0], self.robot_pos[1], self.robot_angle,
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self.ball_pos[0], self.ball_pos[1], int(self.ball_in_possession)
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])
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def step(self, action):
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if action == 0: # Turn left
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self.robot_angle -= np.pi / 18 # Turn 10 degrees
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elif action == 1: # Turn right
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self.robot_angle += np.pi / 18 # Turn 10 degrees
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elif action == 2: # Move forward
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self.robot_pos[0] += 0.1 * np.cos(self.robot_angle)
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self.robot_pos[1] += 0.1 * np.sin(self.robot_angle)
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elif action == 3: # Move backward
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self.robot_pos[0] -= 0.1 * np.cos(self.robot_angle)
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self.robot_pos[1] -= 0.1 * np.sin(self.robot_angle)
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elif action == 4: # Kick
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if self.ball_in_possession:
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self.ball_pos = self.robot_pos + 2 * np.array([np.cos(self.robot_angle), np.sin(self.robot_angle)])
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self.ball_in_possession = False
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# Ball possession
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if not self.ball_in_possession and np.linalg.norm(self.robot_pos - self.ball_pos) < 0.2:
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self.ball_in_possession = True
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# Move ball with robot if in possession
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if self.ball_in_possession:
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self.ball_pos = self.robot_pos + np.array([0.2 * np.cos(self.robot_angle), 0.2 * np.sin(self.robot_angle)])
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# Collision with field boundaries
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self.robot_pos = np.clip(self.robot_pos, [0, 0], [FIELD_WIDTH, FIELD_HEIGHT])
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self.ball_pos = np.clip(self.ball_pos, [0, 0], [FIELD_WIDTH, FIELD_HEIGHT])
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# Check for goal on the right side
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reward = 0
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done = False
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if self.ball_pos[0] >= FIELD_WIDTH and (FIELD_HEIGHT / 2 - GOAL_HEIGHT / 2) <= self.ball_pos[1] <= (FIELD_HEIGHT / 2 + GOAL_HEIGHT / 2):
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reward += 1 # Scored a goal
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self.total_reward += reward
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print("---> Goal! Total Reward:", self.total_reward)
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self._reset_positions() # Reset player and ball positions
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return self._get_obs(), reward, done, {}
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def render(self, mode='human'):
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if not hasattr(self, 'screen'):
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pygame.init()
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self.screen = pygame.display.set_mode((int(FIELD_WIDTH * SCALE), int(FIELD_HEIGHT * SCALE)))
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pygame.display.set_caption("RoboCup SSL Environment")
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self.clock = pygame.time.Clock()
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self.screen.fill(BLACK) # Clear screen
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# Draw field
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pygame.draw.rect(self.screen, GREEN, pygame.Rect(0, 0, FIELD_WIDTH * SCALE, FIELD_HEIGHT * SCALE))
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# Draw center line
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pygame.draw.line(self.screen, WHITE, (FIELD_WIDTH * SCALE / 2, 0), (FIELD_WIDTH * SCALE / 2, FIELD_HEIGHT * SCALE), 2)
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# Draw center circle
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pygame.draw.circle(self.screen, WHITE, (int(FIELD_WIDTH * SCALE / 2), int(FIELD_HEIGHT * SCALE / 2)), int(1.0 * SCALE), 2)
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# Draw goals
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# Left goal
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pygame.draw.rect(self.screen, WHITE, pygame.Rect(0, (FIELD_HEIGHT / 2 - GOAL_HEIGHT / 2) * SCALE, GOAL_DEPTH * SCALE, GOAL_HEIGHT * SCALE), 2)
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pygame.draw.rect(self.screen, WHITE, pygame.Rect(0, (FIELD_HEIGHT / 2 - GOAL_HEIGHT / 2) * SCALE, GOAL_WIDTH * SCALE, GOAL_HEIGHT * SCALE), 2)
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# Right goal
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pygame.draw.rect(self.screen, RED, pygame.Rect((FIELD_WIDTH - GOAL_DEPTH) * SCALE, (FIELD_HEIGHT / 2 - GOAL_HEIGHT / 2) * SCALE, GOAL_DEPTH * SCALE, GOAL_HEIGHT * SCALE), 2)
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pygame.draw.rect(self.screen, RED, pygame.Rect((FIELD_WIDTH - GOAL_WIDTH) * SCALE, (FIELD_HEIGHT / 2 - GOAL_HEIGHT / 2) * SCALE, GOAL_WIDTH * SCALE, GOAL_HEIGHT * SCALE), 2)
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# Draw robot
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robot_center = (int(self.robot_pos[0] * SCALE), int(self.robot_pos[1] * SCALE))
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pygame.draw.circle(self.screen, BLUE, robot_center, 10)
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# Draw direction arrow
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robot_arrow_end = (robot_center[0] + int(20 * np.cos(self.robot_angle)), robot_center[1] + int(20 * np.sin(self.robot_angle)))
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pygame.draw.line(self.screen, GREEN, robot_center, robot_arrow_end, 3)
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# Draw ball
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ball_center = (int(self.ball_pos[0] * SCALE), int(self.ball_pos[1] * SCALE))
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pygame.draw.circle(self.screen, ORANGE, ball_center, 8)
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pygame.display.flip()
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self.clock.tick(FPS)
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def close(self):
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pygame.quit()
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